Jujutsu Kaisen Incremental — Cursed Techniques Guide
Cursed Techniques (CTs) are the most impactful component of your build in Jujutsu Kaisen Incremental. Each CT defines your combat identity — your passive bonus, your available moves, and your ceiling as a sorcerer. CTs are unlocked through Mastery grinding rather than automatic level-up. See the full list and tier rankings on Cursed Techniques and Tier List. All data on this page is sourced directly from the official developer Trello board (updated March 11, 2026 by meowtheturtle).
Full CT overview, tier explanations, and build synergies.
How CT Mastery Works
CT Mastery is a separate progress bar from your Grade and CE total. You earn Mastery by dealing damage with your CT moves in combat. Each CT has 4–5 move unlock thresholds — reaching those thresholds permanently unlocks the move for that CT.
Mastery resets on Prestige. After each Prestige, your first priority is re-grinding CT Mastery to re-unlock your key moves. The fastest way is repeated Hiromi Higuruma boss fights (see Boss Farming Guide) — bosses give significantly more Mastery XP per time invested than regular enemies.
Unlike Grade or CE, Mastery does not carry over between CTs. If you reroll your CT, your Mastery starts at 0 for the new technique. This is why CT rerolling should be front-loaded before heavy Mastery grinding, not after.
CT Tier List
| Tier | CT | Rarity | Passive | Playstyle |
|---|---|---|---|---|
| S | Limitless | Cursed 0.1% | CE-based moves deal bonus damage based on CE Efficiency stat | Gojo clan |
| S | Mahoraga CT | Cursed 0.1% | Adaptation: Gain resistance stacks to damage types. Adaptation grants stronger resistances. | Any clan |
| S | Shrine | Legendary 4.9% | Slashing techniques deal bonus damage scaling with CE Output | Gojo clan |
| A | Blood Manipulation | Legendary 4.9% | Techniques apply Bleed automatically on every hit | Kamo clan |
| B | Cursed Strikes | Epic 15% | Basic attacks deal CE-infused bonus damage | Any clan — flexible starter CT |
| B | Cursed Reinforcement | Epic 15% | Increases base CE Cap and allows enhanced CE Reserves usage | Gojo clan |
| C | Divergent Fist | Rare 30% | Basic attacks have a chance to deal double damage | Any — designed as entry-level CT |
| D | Basic Cursed Energy | Common 50% | Standard CE generation — no special passive | N/A — reroll as soon as possible |
All CTs — Full Breakdown
Limitless
CE-based moves deal bonus damage based on CE Efficiency stat
| Move | Mastery | CE Cost | Status | Notes |
|---|---|---|---|---|
| Cursed Reinforcement | 1 | - | None | Passive: CE efficiency bonus always active |
| Infinity | 3 | 3 | Block | Reduces all incoming damage |
| Hollow Purple | 5 | 8 | Vulnerable | Flagship AoE technique |
| Blue Pull | 4 | 5 | None | High single-target CE burst |
| Red Repel | 6 | 10 | Stun | Max damage move + Stun |
The premier CE technique. Passive CE efficiency scaling means Gojo clan + Six Eyes synergy is the strongest farming build in the game. Hollow Purple is one of the highest damage AoE moves available.
Mahoraga CT
Adaptation: Gain resistance stacks to damage types. Adaptation grants stronger resistances.
| Move | Mastery | CE Cost | Status | Notes |
|---|---|---|---|---|
| Divine General's Strike | 1 | 2 | None | Base physical technique |
| Eight-Handled Slash | 3 | 4 | Bleed | Applies Bleed on hit |
| Wheel of Adaptation | 5 | 6 | Pierce | +20% damage vs Mahoraga boss |
| Convergence | 7 | 10 | Stun | Heavy CC finisher |
Unique mechanic CT. The Adaptation passive stacks resistances to damage types you're hit with over time — unique to this CT. Owner gets +20% damage against the Mahoraga boss. Niche but extremely powerful in the right hands.
Shrine
Slashing techniques deal bonus damage scaling with CE Output
| Move | Mastery | CE Cost | Status | Notes |
|---|---|---|---|---|
| Cleave | 1 | 2 | Bleed | Applies Bleed, fast cooldown |
| Dismantle | 3 | 4 | None | High burst AoE |
| Malevolent Shrine | 6 | 8 | Vulnerable | Ultimate AoE — highest DPS move |
| Hollow Wicker | 8 | 12 | Stun | Max damage finisher |
Top-tier S-rank Legendary. Malevolent Shrine's AoE damage is competitive with Hollow Purple. Bleed application from Cleave enables sustained damage. Widely regarded as the best obtainable CT for most players before rolling Cursed.
Blood Manipulation
Techniques apply Bleed automatically on every hit
| Move | Mastery | CE Cost | Status | Notes |
|---|---|---|---|---|
| Blood Rain | 2 | 3 | Bleed | AoE Bleed applicator |
| Convergence | 4 | 5 | Vulnerable | Single-target burst |
| Flowing Red Scale | 6 | 8 | Cursed Surge | Self-buff + AoE |
| Blood Edge | 8 | 10 | Pierce | Pierce finisher |
Strong sustained DPS through automatic Bleed application on every hit. Kamo clan synergy is thematic and functional. Excellent for boss fights where sustained Bleed damage over many turns outperforms burst builds.
Cursed Strikes
Basic attacks deal CE-infused bonus damage
| Move | Mastery | CE Cost | Status | Notes |
|---|---|---|---|---|
| Reinforced Strike | 1 | 1 | None | Enhanced basic attack |
| Guarded Stance | 3 | 3 | Evasion | Defensive utility |
| Overdrive | 5 | 5 | Cursed Surge | Self-buff phase |
| Final Impact | 7 | 8 | Vulnerable | Heavy burst finisher |
The most beginner-friendly CT. Enhanced basic attacks mean Cursed Strikes performs well even at low Mastery, making early game progression smooth. Relatively easy to reach 90th percentile DPS without maxing Mastery.
Cursed Reinforcement
Increases base CE Cap and allows enhanced CE Reserves usage
| Move | Mastery | CE Cost | Status | Notes |
|---|---|---|---|---|
| CE Armor | 2 | 2 | Block | Defensive shield move |
| CE Burst | 4 | 5 | None | Mid-range damage |
| CE Overdrive | 6 | 7 | Cursed Surge | Self-buff + damage |
| CE Nova | 8 | 10 | Stun | AoE finisher |
Tank-oriented CE technique. The CE Cap passive means you can accumulate more CE between uses before capping out — better idle efficiency. CE Armor provides the best single-move damage mitigation of any CT. Good for players who prefer a defensive playstyle.
Divergent Fist
Basic attacks have a chance to deal double damage
| Move | Mastery | CE Cost | Status | Notes |
|---|---|---|---|---|
| Heavy Blow | 1 | 1 | None | Enhanced basic punch |
| Rising Kick | 3 | 2 | Stun | CC utility |
| Divergent Crash | 5 | 4 | Vulnerable | Mid-damage burst |
| Impact Surge | 7 | 6 | None | Finisher |
The most commonly rolled CT. Functional for early game and Mastery grinding, but the double-damage proc rate is inconsistent. Best used as a grinding CT while saving scrolls for better options. Replace at Epic+ as soon as possible.
Basic Cursed Energy
Standard CE generation — no special passive
| Move | Mastery | CE Cost | Status | Notes |
|---|---|---|---|---|
| CE Strike | 1 | 1 | None | Basic CE attack |
| CE Blast | 3 | 3 | None | Ranged CE damage |
| CE Wave | 5 | 5 | Stun | AoE option |
| CE Explosion | 7 | 7 | Vulnerable | Finisher |
The baseline CT. No special passive, no unique mechanics. Useful only for learning combat fundamentals. Reroll immediately when you have scrolls — any other CT is better.
CT FAQ
Boss farming. Higuruma boss (5,000 CE fee) gives the best Mastery XP per time ratio for Grade 3+ players. Fight with your CT moves exclusively — basic attacks give minimal Mastery. Grind until you unlock move 2 (typically 150 Mastery) before escalating to Yuta.
Reroll first if you have 3+ CT Scrolls. Mastery doesn't transfer between CTs — any Mastery you earn on a Common CT is lost when you reroll. Only grind Mastery on your 'keeper' CT. If you only have 1 scroll, do basic Mastery grinding to unlock move 1 while accumulating more scrolls.
For endgame optimal farming — yes. But Shrine (Legendary, 4.9%) gives ~85% of Limitless's potential and is achievable in ~46 rolls. The CE-per-minute difference between Shrine and Limitless is meaningful but not game-breaking. Focus on Legendary as your practical goal.
Adaptation stacks resistance to specific damage types that hit you. Take Fire damage 3 times — you gain reduced Fire damage taken. Over a fight, you become increasingly resistant to the enemy's move set. Against Mahoraga boss specifically, your CT owner gets +20% bonus damage.
Yes, you can use it, but the move description says it 'currently does not work' per the Trello — meaning the guaranteed Black Flash effect is bugged. It deals base damage but the Black Flash guarantee isn't functioning. Don't build around it until the developer patches it.